(General action #$4F: Exit current location. In the event code, this is only ever called once, during the "Game Over" script. The only instruction added is the JSR at the beginning. Location of this code in the Japanese version is C0/A528.)
C0/A5F3:	20 12 B9	JSR $B914		(Decrement event pointer stack)
C0/A5F6:	A9 01		LDA #$01
C0/A5F8:	8D F1 11	STA $11F1
REMOVED:	A9 01		LDA #$01		(Pointless because A already holds 1)
C0/A5FB:	80 40		BRA $A63D	(+64)	(The instruction this branch goes to is identical to the one it replaces)
REPLACES:	4C 70 9B	JMP $9B70		(JMP $9AA5 in the Japanese version)

(General action #$FE: Return from subroutine. Location of this code in the Japanese version is C0/B80C.)
C0/B8D7:	A6 E8		LDX $E8
C0/B8D9:	DE C4 05	DEC $05C4,X
REPLACES:	BD C4 05	LDA $05C4,X
		3A		DEC
		9D C4 05	STA $05C4,X
C0/B8DC:	F0 12		BEQ $B8F0	(+18)
C0/B8DE:	BD F1 05	LDA $05F1,X
C0/B8E1:	85 E5		STA $E5
C0/B8E3:	BD F2 05	LDA $05F2,X
C0/B8E6:	85 E6		STA $E6
C0/B8E8:	BD F3 05	LDA $05F3,X
C0/B8EB:	85 E7		STA $E7
C0/B8ED:	4C 6D 9A	JMP $9A6D
JAPANESE:	4C A2 99	JMP $99A2

C0/B8F0:	20 14 B9	JSR $B914		(Decrement event pointer stack - skip first LDX because X is already correct)
REPLACES:	A6 E8		LDX $E8
		CA CA CA	DEX x3
		86 E8		STX $E8
C0/B8F3:	BD 94 05	LDA $0594,X
C0/B8F6:	85 E5		STA $E5
C0/B8F8:	BD 95 05	LDA $0595,X
C0/B8FB:	85 E6		STA $E6
C0/B8FD:	BD 96 05	LDA $0596,X
C0/B900:	85 E7		STA $E7
C0/B902:	E4 00		CPX $00
C0/B904:	D0 09		BNE $B90F	(+9)
C0/B906:	AC 03 08	LDY $0803
C0/B909:	B9 7D 08	LDA $087D,Y
C0/B90C:	99 7C 08	STA $087C,Y
C0/B90F:	4C 6D 9A	JMP $9A6D
JAPANESE:	4C A2 99	JMP $99A2

(New function decreases the value in the stack pointer.)
C0/B912:	A6 E8		LDX $E8
C0/B914:	CA CA CA	DEX x3
C0/B917:	86 E8		STX $E8
C0/B919:	60		RTS
